OpenShot: Lights. Camera. Action!
OpenShot: Lights. Camera. Action!
- As you might have noticed on the above screenshot, we are adapting more and more HIG compliant screens, such as the standard "unsaved changes" dialog.
- Stock Icons - OpenShot now defaults to the current theme's stock icons, which will be more familiar to the user than our custom button images.
- Simplified Export Dialog - The export dialog is smaller, faster, has more export presets, and auto selects many of the drop-downs for the user. In other words, it's easier and faster to export videos now.
- Increased the speed interval of the play-head, resulting in smoother motion, more accurate time-codes, and a general feeling of awesome. =)
- Animated the play-head and play-head line when the timeline is clicked. The play-head zips to the location on the ruler that was clicked. It's a subtle effect, but really adds a polished feeling to the UI.
- Rounded Thumbnails - Softer corners on all thumbnails and icons.
- Transitions now tile to fill all horizontal space, making it faster to find the desired transition.
- And many other misc. improvements to dialogs and error messages across OpenShot.
- Just as much time has been spent focusing on the stability of OpenShot as the usability improvements. Such as...
- Improvements to MLT stability, including bug fixes for the affine filter, sdl preview consumer, and lots of other improvements by the MLT development team.
- OpenShot is now aware of the version of MLT installed, and adjusts certain features based on the version, to prevent crashes.
- A new Auto Saving patch is about to be committed, which will add another layer of safety for unexpected seg faults. This is one of the last remaining tasks in version 1.3.0.
- More time has been spent on testing, testing, and even some more testing. Did I mention testing?
In summary, version 1.3.0 of OpenShot will not only bring a huge selection of eye candy and awesome new features, but it will also be the most stable and usable version of OpenShot yet! Stay tuned for more news coming soon.
Does your next video need some dazzling special effects, such as magic particles, sparkles, or fairy dust? Or perhaps another type of particle animation? Normally, this type of effect is added in a 3D animation package or a compositing application, and later included in a video editor for the final assembly.
I am very excited about this feature, as it's another exclusive for OpenShot that you will not find in other video editors, and it's really fun to play with! I'd love to hear what kinds of particle effects come to mind after seeing these examples?
You might have noticed a new setting on this screen: Repeat Sequence. This setting will repeat the entire sequence as many times as desired. A good example is a walk-cycle, or some animation that needs to repeat. Of course, the more times you repeat a sequence, the longer the video clip will be.
Remember, any folder with numbered images can be imported using this feature. Using a nice image editor (such as InkScape), it's easy to play around with your own "flip-book" style of animating. Just save each frame of your animation, and when you are done, drag one of the images into OpenShot. Enjoy!
How often do you record a video with the camera on it's side? Well, I was surprised to find that this happens quite often, especially when you think about cell phone cameras, flip cams, digital cameras, etc... All of these devices are just begging to be held sideways when recording video.
- Translate OpenShot into your native language
- Visit our Forums and help other users
- Answer questions on our LaunchPad answers page. There are always unanswered questions that need some attention.
- Join our team on Launchpad, and help us keep track of all the bugs, find duplicates, weed out the invalid bugs, fix small bugs, etc... NOTE: before joining our LaunchPad team, please send me a personal email and introduce yourself.
- Promote and spread the word about OpenShot. There are still Linux users searching for a good video editor, and have never heard about OpenShot.