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I am proud to announce the release of OpenShot 2.1, which contains a huge number of new features, bug fixes, and improvements! Enjoy the release video, which by the way, was created with OpenShot 2.1 (of course)!

Animation Demo

OpenShot supports many important animation features, such as support for transparent image sequences, powerful keyframe support, and multiple layers. When combined properly, you can create some very stunning animations! In July, I attended Texas Linux Fest in Austin, TX with my 16 year old daughter, Madeline, who happens to be a very talented artist. She created an animation (using OpenShot) LIVE during the expo, while attendees watched and threw out suggestions and ideas. Take a look at her final animation (which we also debuted during my presentation towards the end of the show)!

You can check out more of her work @ DeviantArt.

Features & Improvements

Many stability and performance related improvements have been made, including multiple memory leak fixes, but we also found time to add some really fun and highly requested features, such as...

Audio Waveform Support

OpenShot now supports the ability to display audio waveforms on clips, swap audio channels, as well as separating audio into another clip (or multiple clips - one per channel). This opens up lots of interesting flows, such as adjusting the volume of individual audio channels, removing certain channels, or easily fixing audio drift.

Improved Property Editing

Editing advanced properties has never been easier! Simply drag your mouse on the sliders to change the value and automatically set a keyframe. The sliders keep your adjustments within a reasonable range. Right click on any value to change the interpolation mode or remove keyframes. As you move the playhead over the clip, the sliders will also move, revealing the animation values at that particular time. Green indicates a keyframe. Blue indicates a calculated frame. The icon indicates the interpolation mode.

New Selection Dropdown

A new selection dropdown has been added above the property editor. It displays the name of the current selected item (clip / transitions / effect), and allows the user to quickly switch the property editor to another item. It also displays the thumbnail of each item, as well as any nested effects. This is especially useful when there are multiple overlapping items, and it’s difficult to select the correct one by pointing and clicking the mouse.

User-Configurable Keyboard Mappings

Users now have the ability to see all keyboard shortcuts used by OpenShot, and even customize them. This also fixes some issues with Ubuntu and a long-standing bug preventing certain shortcuts from working with their unified menu bar. In addition, we’ve added new shortcuts for some common things like, Select All/None, Copy/Paste, etc...

Windows 64-bit Support

We have invested a ton of time on the Windows version of OpenShot, especially the dependencies (Qt, FFmpeg, Python 3), and I'm happy to report it works great now. We also changed the installer, and upgraded everything to 64-bit (which means no more 32-bit support for the moment).

Timeline Improvements

When initially dragging a file or transition onto the timeline, the user will now get full snapping support. This was actually pretty difficult, since adding a new item to the timeline is a much different flow than simply moving an item already on the timeline. We also added the ability to lock a track, preventing any dragging or resizing. Playback of the timeline now stops at the final clip on the timeline... instead of just playing black frames. New context menus have been added for alignment, slicing, and more. And finally, added a new track menu button, and updated some styles on the timeline.

New Tutorial System

When a user first launches OpenShot, a new tutorial system pops up some friendly messages instructing them how everything works. It can be dismissed with a single click (to prevent power-users from getting annoyed), but my hope is that is makes OpenShot much more welcoming for new users, and especially users with limited knowledge of video editing.

Slice All @ Playhead

I've extended the slice feature to work across all tracks, by right clicking on the playhead icon. You can use this to quickly slice all clips and transitions at the exact same spot, and keep the left side, right side, or both sides. And by using the new Keyboard shortcuts, this can also be done without using a mouse.

Huge Performance Gains with Effects

While we still have a few bottle necks on performance we plan on addressing soon, we targeted the very slowest parts of libopenshot and made some dramatic improvements in speed, especially on the following filters: brightness & saturation. These filters can be animated over time, creating some really cool effects.

Misc Improvements

  • Custom Profile Support
  • Improved 1.x Project Support
  • Improved Translations (fixed many spots that were not being correctly translated)
  • Improved Debug Support (in the Preferences you can enable debug mode, which dramatically slows down everything, but creates some great debug log files in the /.openshot_qt/ folder)

Bug Fixes

  • Fixed a regression on the Split Video screen
  • Fixed Animated Title screen regression
  • Long timelines now supported (up to 48 hours). This was actually a pretty nasty bug, which was causing issues on any project with more than 1 hour of video.
  • Memory Leaks - The largest leaks have now been plugged
  • And lots of minor bug fixes

Want to Help?

There are many ways to help out with OpenShot, and we would be humbled by any amount of contribution: testing, translations, programming, documentation, marketing, or donations. In particular, we could use some help on GitHub, working through user-submitted issues (, closing the ones which are now resolved, and helping improve the issues that are not yet resolved (adding log files, reproducing the crash, investigating a fix, etc…).

What’s Next

I still have a few loose ends to wrap up with the Kickstarter project, mainly some new titles and Blender animations promised to certain backers. I’ll be working on those features, and lots of other cool things, and hope to have a quick follow-up release with improved translations, more bug fixes, and more performance improvements. Thanks again for all the support! I really love working on OpenShot and trying to build something that is quite unique and helpful to lots of different people around the world!


OpenShot @ Texas Linux Fest this weekend! If you live in the Austin, Texas area, be sure to stop by and chat! Also, I'll be giving a presentation/demo @ 4 PM on Friday (July 8th).  See you there!

Save 20% off registration with this awesome promo code: OSHOT


I am proud to announce the 4th beta release of OpenShot 2.0! As you will see, lots of great progress has been made since the previous beta. Improved stability, especially for OS X and Windows, better performance, new features, and critical improvements to the OpenShot infrastructure (build servers, website, etc…). Download OpenShot 2.0.7 (Beta 4)

Improved Compatibility & Stability

There were 2 really big issues with the previous beta releases: some Mac computers could not launch OpenShot due to incompatibilities between the CPU and certain libraries (compiled with brew), and random crashes with Windows during preview/playback. Both of these issues have been fixed, and a big thanks for all the testers who helped me with each experimental revision. I could write an entire update on these 2 points alone, they both took a huge amount of time to troubleshoot, and are reasonably well documented on Github.

Image Sequences

General support for image sequences has been added in Beta 4. Just drop a single file from a sequence (i.e. 001.jpg, 002.jpg, 003.jpg, etc...) into the project files, and it will now prompt you to import the file as an image sequence. Doing so will create a single clip, and basically treat the sequence of images as a video file.

File Properties

Added a new file properties dialog, which displays all known video/audio details about a file. It also allows the name, tags, and frame start/end to be modified for a file. And, for files without an audio track, it allows the frame rate to be adjusted (useful for animations / image sequences).

Build Server (Daily Builds)

One of the biggest challenges for testers and myself is to speed up the cycle from bug fix to testable release. While some users compile everything manually, and some Linux users get updates delivered through our PPA, Windows, Mac, and certain Linux users must wait for me to create a new installer (which takes lots of time). So, I have built a cross-platform build server (i.e. really just a cool Python script which is scheduled to run every few hours). It checks Git for updates, re-compiles libraries, freezes the OpenShot Python 3 application (along with dependencies), signs the Windows / Mac versions, and uploads the files to Amazon S3, and lists these files on the website. I currently have 3 build servers running (Windows 10, OS X 10.11, Ubuntu 14.04) and creating builds automatically.

To see the list of recent builds for your operating system, just click the “Other Downloads” link on

Legacy 1.x Project Support

Initial support for opening legacy 1.x OpenShot project files has been added. It currently supports: Files, Tracks, Clips, and Transitions, with some properties being imported (such as animated fade in/out support, volume fade in/out support, transition up/down support). Works well for most basic 1.x projects. As needed, I’ll revisit this logic, and probably add some additional support as users request it.

Faster Timeline Performance

Updated AngularJS from v1.2.16 to v1.2.29. I'm seeing much faster performance with animation and dragging / dropping on the timeline. At some point, we'll probably move to the latest version of AngularJS, but that will likely break a few things, which is why I'm holding off for now.

Universal Linux Version

I’m very excited to debut a new Linux version of OpenShot 2.0, using the AppImage format. This format uses a single file to download, mark as executable, and then launch. All needed dependencies are included in this file, and it does not need to be “installed”. This is similar to the Mac DMG approach, and works with the latest version of Arch, Debian, Fedora, Gentoo, openSUSE, Ubuntu (and probably more, but I've actually tested those).

Improved Project Saving

Added more error logging and exception handling around saving projects, and added additional try/catch blocks around making paths relative, making paths absolute, and moving temp files. Basically, it can error on those methods, log the errors, but the project will still be saved successfully.

ImageMagick Support Optional

ImageMagick support is now an optional dependency, which is great news for those who would like to compile OpenShot on Windows. This was by far the most difficult dependency to deal with on Windows, and the most difficult dependency to ship with OS X. So, it has been removed from the Mac and Windows versions of OpenShot, and made optional for anyone wanting to compile things themselves.

Updated Translations

All translations have been updated, and I’ve personally tested more than 50 languages, fixing errors such as missing string formatting tokens, etc… A huge thanks to all the contributors that have helped improve the translations. It still amazes me to watch OpenShot transform into another language. So cool!

Misc Bugs Fixed:

  • Missing Quit menu on OS X
  • Fullscreen menu / toolbar issues
  • Windows path bug for animated titles
  • Switch to thumbnail view bug
  • Missing cancel prompt when exiting application
  • Incorrect translation credits URL
  • Additional error handling when loading fonts
  • Invalid zoom slider value when loading a project
  • Python and Ruby bindings are now optional in libopenshot
  • Improved seeking with image sequences and animations

Get Involved

Please report bugs and suggestions here: Please contribute language translations here (if you are a non-English speaking user):


Greetings Everyone! I am proud to release the third beta of OpenShot 2.0 (full details below). This marks the 3rd full release of OpenShot 2.0 in the past 30 days. I am working closely with testers and users to address the most critical issues as they are identified.

Installers and Downloads

If you are interested in trying out OpenShot 2.0, you are in luck! For the first time ever, we are releasing the beta installers to everyone, so feel free to grab a copy and check it out!

Smoother Animation

Animations are now silky smooth because of improved anti-aliasing support in the libopenshot compositing engine. Zooming, panning, and rotation all benefit from this change.

Audio Quality Improvements

Audio support in this new version is vastly superior to previous versions. Popping, crackling, and other related audio issues have been fixed.


A new autosave engine has been built for OpenShot 2.0, and it’s fast, simple to configure, and will automatically save your project at a specific interval (if it needs saving). Check the Preferences to be sure it’s enabled (it will default to enabled for new users).

Automatic Backup and Recovery

Along with our new autosave engine, a new automatic backup and recovery feature has also been integrated into the autosave flow. If your project is not yet saved… have no fear, the autosave engine will make a backup of your unsaved project (as often as autosave is configured for), and if OpenShot crashes, it will recover your most recent backup on launch.

 Project File Improvements

Many improvements have been made to project file handling, including relative paths for built-in transitions and improvements to temp files being copied to project folders (i.e. animated titles). Projects should be completely portable now, between different versions of OpenShot and on different Operating Systems. This was a key design goal of OpenShot 2.0, and it works really well now.

Improved Exception Handling

Integration between libopenshot (our video editing library) and openshot-qt (our PyQt5 user interface) has been improved. Exceptions generated by libopenshot are now passed to the user interface, and no longer crash the application. Users are now presented with a friendly error message with some details of what happened. Of course, there is still the occasional “hard crash” which kills everything, but many, many crashes will now be avoided, and users more informed on what has happened.

Preferences Improvements

There are more preferences available now (audio preview settings - sample rate, channel layout, debug mode, etc…), including a new feature to prompt users when the application will “require a restart” for an option to take effect.

Improved Stability on Windows

A couple of pretty nasty bugs were fixed for Windows, although in theory they should have crashed on other platforms as well. But for whatever reason, certain types of crashes relating to threading only seem to happen on Windows, and many of those are now fixed.

New Version Detection

OpenShot will now check the most recent released version on launch (from the website) and descretely prompt the user by showing an icon in the top right of the main window. This has been a requested feature for a really long time, and it’s finally here. It will also quietly give up if no Internet connection is available, and it runs in a separate thread, so it doesn’t slow down anything.

Metrics and Anonymous Error Reporting

A new anonymous metric and error reporting module has been added to OpenShot. It can be enabled / disabled in the Preferences, and it will occasionally send out anonymous metrics and error reports, which will help me identify where crashes are happening. It’s very basic data, such as “WEBM encoding error - Windows 8, version 2.0.6, libopenshot-version: 0.1.0”, and all IP addresses are anonymized, but will be critical to help improve OpenShot over time.

Improved Precision when Dragging

Dragging multiple clips around the timeline has been improved. There were many small issues that would sometimes occur, such as extra spacing being added between clips, or transitions being slightly out of place. These issues have been fixed, and moving multiple clips now works very well.

Debug Mode

In the preferences, one of the new options is “Debug Mode”, which outputs a ton of extra info into the logs. This might only work on Linux at the moment, because it requires the capturing of standard output, which is blocked in the Windows and Mac versions (due to cx_Freeze). I hope to enable this feature for all OSes soon, or at least to provide a “Debug” version for Windows and Mac, that would also pop open a terminal/command prompt with the standard output visible.

Updated Translations

Updates to 78 supported languages have been made. A huge thanks to the translators who have been hard at work helping with OpenShot translations. There are over 1000 phrases which require translation, and seeing OpenShot run so seamlessly in different languages is just awesome! I love it!

Lots of Bug fixes

In addition to all the above improvements and fixes, here are many other smaller bugs and issues that have been addressed in this version.
  • Prompt before overwriting a video on export
  • Fixed regression while previewing videos (causing playhead to hop around)
  • Default export format set to MP4 (regardless of language)
  • Fixed regression with Cutting / Split video dialog
  • Fixed Undo / Redo bug with new project
  • Backspace key now deletes clips (useful with certain keyboards and laptop keyboards)
  • Fixed bug on Animated Title dialog not updating progress while rendering
  • Added multi-line and unicode support to Animated Titles
  • Improved launcher to use distutils entry_points
  • Renaming launcher to openshot-qt
  • Improved Mac build scripts (version # parsing)
  • Fixed many issues with keyboard shortcuts
  • Known Issues
  • WebM export crash on Windows
  • DVD export crash on some versions of Linux
  • Some translation issues with certain languages. Please review your language translations here.
  • Some users have reported issues launching OpenShot on Mac
  • Some stability issues with Windows - still haven’t nailed down the cause… but it’s probably related to threading and a couple more race conditions that only seem to happen on Windows.

Get Involved

Please report bugs and suggestions here: Please contribute language translations here (if you are a non-English speaking user):

Stay tuned...


Greetings Everyone! I am proud to release the first beta of OpenShot 2.0 (details below), and start a much wider testing effort. For all you supporters with early access, I will be sending a separate update with links to installers. For everyone else, the source code has been published and is available online, but I would recommend waiting just a tad longer, until I post the installers for everyone.

Context Menus

The following context menus have been integrated into the Timeline of OpenShot. They add a ton of usability and fun to the application, and can be combined to create some really awesome effects.
  • Copy / Paste - Copy and entire clip, or just certain keyframes. In other words, custom animate a single clip, and then paste the keyframes onto as many other clips as you would like. Very powerful, and very quick. 
  • Volume - Fade in and out audio levels (or raise and lower the volume) 
  • Time - Speed up, slow down, play forwards, play backwards 
  • Fade - Fade in fast / slow, beginning of clip, end of clip, or both 
  • Animate - Move the clip around the screen, zoom in, zoom out, etc... 
  • Layout - Position the clip statically anywhere on the screen, or automatically position all overlapping clips side by side (Brady bunch style) 
  • Rotate - Rotate 90 Right, 180, 90 Left, Flip, etc... 
  • Slice - (When the playhead is overlapping a clip), keep the left side, keep the right side, or split the clip and keep both sides

Context Menus 
Context Menus

Split Clip Dialog

This dialog is brand new for OpenShot, and I’m excited to see how people utilize it. This screen lets you take a single video file, and quickly cut out all the exciting moments / clips that you want to use in your video. You can even name the clips as you go, to keep your video project well organized.

Split Clip Dialog 
Split Clip Dialog

Add to Timeline Dialog

Adding many media files to the timeline quickly can be important, especially when building a photo slide show, or quickly assembling lots of clips to construct a story. Easily fade between clips, zoom in/out of clips, or randomly transition between them. Reorder clips, shuffle clips, and/or remove clips if needed. Insert these clips on any track, and at any starting position.

Add to Timeline Dialog 
Add to Timeline Dialog


I have invested a lot of testing into the Mac and Windows installers, and feel pretty good about them now. This is the area I’m most concerned about, since these installers have been tested on a relatively small set of computers. So, please be patient if the installers fail, and I’ll do my best to quickly fix them.

Mac Disk Image 
Mac Disk Image


I have improved a number of issues on the Windows version of OpenShot, including an updated version of FFmpeg (now integrated into my build process, which solves many runtime issues I was experiencing). I also solved a variety of file path related craziness, which was breaking a few features in Windows. 3D animation support has also been fixed for Windows.


On Mac and Windows, I’ve improved the default font used by OpenShot. This has been an issue for a while, and I finally decided to just embed an open-source font into the application, and use it instead. I’m happy with the results so far, and fonts look much better across the board.

Language Translations

OpenShot is translated in more than 80 languages, and many of the translations continue to work in version 2.0. However, there are many, many new words and phrases which have not yet been translated, so if you are testing a non-English language, please keep in mind you will see many English words mixed in. If you are a non-English native speaker, and would like to help with translations for your native language, please check out: Note: Please do not use Google Translate.

Timeline Fixes

Many bugs have been fixed on the timeline, including issues related to the max width, scrolling, resizing, snapping, thumbnails, styles, and much more.

File Tree

File names are now editable, including a new “Tags” property, which can be used to add custom filters to your media files. This is helpful when you have dozens (or hundreds) of media files, and want to organize them with tags, so they can be quickly filtered.


There are hundreds of transitions included with OpenShot, and those files have introduced many challenges. They add filesize to our application, and cause issues with start-up speed, since OpenShot was generating thumbnails / cache during the initial launch. Both of those issues have been improved, filesize dramatically reduced, and a new approach to caching introduced. The end result is a much smaller installer, and a super fast initial launch. Support for custom, user-defined transitions has also been added… just drop any image into the /.openshot_qt/transitions/ folder.


There are dozens of SVG titles included with OpenShot. Those titles have each been updated for compatibility reasons, and lots of misc issues fixed on the Title Editor dialog. Support for custom, user-defined titles has also been added, just drop any SVG file into the /.openshot_qt/title/ folder, and they will magically show up in OpenShot’s title dialog.

libopenshot Improvements

libopenshot has been released a couple times since our last update, and lots of bug fixes and performance improvements added. Audio file’s that contain video streams now show up correctly. Videos with missing frames are better supported. Failsafes have been added when a frame cannot be found (or audio is missing from a frame).

Code Signing Certificates

Before I could release any installers on Windows and Mac, I had to acquire code signing certificates, which I could post an entire rant about...but I’ll skip that for now. Just know that this was not an easy or fun task. =)

Credits Dialog

Find your name in the credits, thanks to a new, searchable credits screen. This screen includes developers, translators (for your current language), and backers/supporters.

New Credits Dialog 
New Credits Dialog


I am very happy to deliver the first beta release of OpenShot 2.0! This has been a long and difficult project, but I’m so excited at how far it’s come. If you are a backer with early access, you will be receiving another update shortly with instructions on how to download and install this beta. If you are not a backer, or did not choose to receive early access, please be patient, as I plan on releasing these installers to the general public very soon. Thanks again for supporting OpenShot!

Stay tuned...

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