Greetings Everyone! I am proud to release the first beta of OpenShot 2.0 (details below), and start a much wider testing effort. For all you supporters with early access, I will be sending a separate update with links to installers. For everyone else, the source code has been published and is available online, but I would recommend waiting just a tad longer, until I post the installers for everyone.
- Copy / Paste - Copy and entire clip, or just certain keyframes. In other words, custom animate a single clip, and then paste the keyframes onto as many other clips as you would like. Very powerful, and very quick.
- Volume - Fade in and out audio levels (or raise and lower the volume)
- Time - Speed up, slow down, play forwards, play backwards
- Fade - Fade in fast / slow, beginning of clip, end of clip, or both
- Animate - Move the clip around the screen, zoom in, zoom out, etc...
- Layout - Position the clip statically anywhere on the screen, or automatically position all overlapping clips side by side (Brady bunch style)
- Rotate - Rotate 90 Right, 180, 90 Left, Flip, etc...
- Slice - (When the playhead is overlapping a clip), keep the left side, keep the right side, or split the clip and keep both sides
Split Clip Dialog
Add to Timeline DialogAdding many media files to the timeline quickly can be important, especially when building a photo slide show, or quickly assembling lots of clips to construct a story. Easily fade between clips, zoom in/out of clips, or randomly transition between them. Reorder clips, shuffle clips, and/or remove clips if needed. Insert these clips on any track, and at any starting position.
InstallersI have invested a lot of testing into the Mac and Windows installers, and feel pretty good about them now. This is the area I’m most concerned about, since these installers have been tested on a relatively small set of computers. So, please be patient if the installers fail, and I’ll do my best to quickly fix them.
I have improved a number of issues on the Windows version of OpenShot, including an updated version of FFmpeg (now integrated into my build process, which solves many runtime issues I was experiencing). I also solved a variety of file path related craziness, which was breaking a few features in Windows. 3D animation support has also been fixed for Windows.