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Happy Holidays to all the OpenShot supporters around the world! I am very proud to announce the latest and greatest release of OpenShot (version 2.2) has just arrived, and is ready to edit all your holiday videos! It’s faster, more stable, and better than ever!

Downloads for version 2.2



Performance / Caching

Over the past few months, improvements to performance have been my top priority. In some cases, performance is improved more than 10x compared to OpenShot 2.1.  Adding huge images to your timeline is now fully optimized, and won’t slow you down. Editing HD videos (5K, 4K, 2.5K, and 1080p) is vastly improved. A new caching engine was built from the ground up, and supports both memory and disk back-ends, depending on the user’s needs. This can be configured in the Preferences, under “Cache”. Also, opening huge projects (with hundreds of files / clips) has been optimized and is up to 10x faster.


Improved Stability

Many critical bugs have been fixed related to seeking, missing frame detection, and AVPacket scope, which results in a much more stable engine, especially on slower systems. Also, compatibility has been improved for Linux AppImage and OS X (10.9+) App Bundles.


Keyframe Enhancements

Keyframes are used in the animation system in OpenShot, and have received some major upgrades. Support for CSS syntax (quadratic bezier curves) now allows a %-based approach to setting the curve handles. This is very useful, and better than the previously hard-coded values. Also, 28 curve presets have been added for common things like ease-in/out, bounce, etc… Many other improvements have been made to Keyframes, such as better undo/redo support when dragging property values (in the property editor), rendering color keyframes on the timeline, and improved frame detection when using the property editor (i.e. adding a keyframe for the currently selected frame).

Error Handling / Reporting

Our library (libopenshot) and Python UI (openshot-qt) have improved error handling, and can now detect stack-traces for crashes and exceptions (on Linux, Mac, and Windows). Not only can it pull out the stack-trace, but it can send that anonymously to the OpenShot website back-end, so I can quickly identify where crashes are happening and more quickly fix them. In other words, OpenShot 2.2 now has real-time error reporting, which I’m really excited about. This can be disabled in the preferences, along with metric reporting. It also contains no personal information, just a basic stack trace of what function crashed.

New Title Templates

Many Kickstarter backers requested new title templates to be added to OpenShot. I am proud to announce that all new titles are now included in OpenShot 2.2. We have some really nice additions, such as Film Ratings, TV Ratings (small corner rating), and more!


Infrastructure Improvements

One of the most challenging aspects of running an open-source project such as OpenShot, is the large amounts of data (downloads, installers, etc…). We had been using Amazon S3 previously, and our monthly costs skyrocketed to over $1000 just for data transfer. So, we’ve moved our installers into GitHub (which ironically happens to also be powered by S3), and our installer-related data transfer costs have gone to $0! So, a huge thanks to GitHub for being awesome!

We have also integrated torrents into our build server, and all major releases now include torrents (on our download page), to help further distribute our data transfer.

 
Misc / Bug Fixes

Many other bugs have been fixed, and lots of small improvements that defy categorization are listed below.
  • Selection handles (in progress)
  • Ability to disable unit tests (useful for distros that have a broken unittest++ library)
  • Broken Ubuntu 16.10 PPA fixed
  • Fixed bug when opening .OSP projects via command line
  • Disabled SSL validation (not used anyway)
  • Fixed bug when opening legacy 1.4.x project files that contain UTF-8 encoded characters
  • Preferences now save settings on close of dialog (and persist even if a crash follows)
  • Added FileVersion and custom icon to Windows installer (more polished)
  • Ability to drop a file directly on the timeline (without dropping it in your Project Files first)
  • Fixed bug where the tutorial does not find the correct widget
  • Began work on a new help manual using sphinx (not quite ready yet)
  • New 2.5k and 4k profiles added
  • Fixed margins on OS X and Windows around QDockWidgets
  • Fixed bug when switching between Thumbnail and Detail views
  • Alpha backgrounds have been fixed on all Blender animated titles
  • Recently opened menu logic has been fixed
  • Translations updated for 70+ languages

 
Kickstarter Campaign

Thank you again to each and every Kickstarter backer and donor (PayPal and Bitcoin) for supporting OpenShot in the transition from Linux video editor, to multi-platform video editor! Things have taken way longer than I even imagined, but we’ve also accomplished something that is exceedingly rare: a successful Kickstarter and a free, open-source, cross-platform video editor!

Over the course of this campaign, I’ve received a ton of feedback, and based on that, I’ve included 9 additional major features that were never originally planned (i.e. additional stretch goals). A few of the original stretch goals turned out to be less useful and less demanded than I thought, and so I’m bumping those until I see a bigger demand.


Patreon and the Future

Although this campaign has been successfully completed, OpenShot development marches on, and I will continue to post periodic updates on Kickstarter, especially when new features and new versions are released. If you would like to continue supporting OpenShot, we would be honored and humbled for you to stop by our Patreon page and help us fund the future of OpenShot!

If your support stops here, I just want to thank you again from the bottom of my heart. I have learned so much in the past couple of years, and worked so hard to bring OpenShot 2.x to Windows, Mac, and Linux. And this really is just the beginning of something much bigger than me, and you helped make that happen. Thank you and Happy Holidays!

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If you speak a non-English native language, and would like to have your name appear in the credits, please help us ensure that OpenShot is fully translated in your language. All you need is a web browser and a bit of free time: Translate OpenShot. Thanks in advance for your help!

NOTE: Please do not use an automated translation service (such as Google Translate)

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I am proud to announce the release of OpenShot 2.1, which contains a huge number of new features, bug fixes, and improvements! Enjoy the release video, which by the way, was created with OpenShot 2.1 (of course)!


Animation Demo

OpenShot supports many important animation features, such as support for transparent image sequences, powerful keyframe support, and multiple layers. When combined properly, you can create some very stunning animations! In July, I attended Texas Linux Fest in Austin, TX with my 16 year old daughter, Madeline, who happens to be a very talented artist. She created an animation (using OpenShot) LIVE during the expo, while attendees watched and threw out suggestions and ideas. Take a look at her final animation (which we also debuted during my presentation towards the end of the show)!


You can check out more of her work @ DeviantArt.

Features & Improvements

Many stability and performance related improvements have been made, including multiple memory leak fixes, but we also found time to add some really fun and highly requested features, such as...

Audio Waveform Support

OpenShot now supports the ability to display audio waveforms on clips, swap audio channels, as well as separating audio into another clip (or multiple clips - one per channel). This opens up lots of interesting flows, such as adjusting the volume of individual audio channels, removing certain channels, or easily fixing audio drift.

Improved Property Editing

Editing advanced properties has never been easier! Simply drag your mouse on the sliders to change the value and automatically set a keyframe. The sliders keep your adjustments within a reasonable range. Right click on any value to change the interpolation mode or remove keyframes. As you move the playhead over the clip, the sliders will also move, revealing the animation values at that particular time. Green indicates a keyframe. Blue indicates a calculated frame. The icon indicates the interpolation mode.

New Selection Dropdown

A new selection dropdown has been added above the property editor. It displays the name of the current selected item (clip / transitions / effect), and allows the user to quickly switch the property editor to another item. It also displays the thumbnail of each item, as well as any nested effects. This is especially useful when there are multiple overlapping items, and it’s difficult to select the correct one by pointing and clicking the mouse.

User-Configurable Keyboard Mappings

Users now have the ability to see all keyboard shortcuts used by OpenShot, and even customize them. This also fixes some issues with Ubuntu and a long-standing bug preventing certain shortcuts from working with their unified menu bar. In addition, we’ve added new shortcuts for some common things like, Select All/None, Copy/Paste, etc...

Windows 64-bit Support

We have invested a ton of time on the Windows version of OpenShot, especially the dependencies (Qt, FFmpeg, Python 3), and I'm happy to report it works great now. We also changed the installer, and upgraded everything to 64-bit (which means no more 32-bit support for the moment).

Timeline Improvements

When initially dragging a file or transition onto the timeline, the user will now get full snapping support. This was actually pretty difficult, since adding a new item to the timeline is a much different flow than simply moving an item already on the timeline. We also added the ability to lock a track, preventing any dragging or resizing. Playback of the timeline now stops at the final clip on the timeline... instead of just playing black frames. New context menus have been added for alignment, slicing, and more. And finally, added a new track menu button, and updated some styles on the timeline.

New Tutorial System

When a user first launches OpenShot, a new tutorial system pops up some friendly messages instructing them how everything works. It can be dismissed with a single click (to prevent power-users from getting annoyed), but my hope is that is makes OpenShot much more welcoming for new users, and especially users with limited knowledge of video editing.

Slice All @ Playhead

I've extended the slice feature to work across all tracks, by right clicking on the playhead icon. You can use this to quickly slice all clips and transitions at the exact same spot, and keep the left side, right side, or both sides. And by using the new Keyboard shortcuts, this can also be done without using a mouse.

Huge Performance Gains with Effects

While we still have a few bottle necks on performance we plan on addressing soon, we targeted the very slowest parts of libopenshot and made some dramatic improvements in speed, especially on the following filters: brightness & saturation. These filters can be animated over time, creating some really cool effects.

Misc Improvements

  • Custom Profile Support
  • Improved 1.x Project Support
  • Improved Translations (fixed many spots that were not being correctly translated)
  • Improved Debug Support (in the Preferences you can enable debug mode, which dramatically slows down everything, but creates some great debug log files in the /.openshot_qt/ folder)

Bug Fixes

  • Fixed a regression on the Split Video screen
  • Fixed Animated Title screen regression
  • Long timelines now supported (up to 48 hours). This was actually a pretty nasty bug, which was causing issues on any project with more than 1 hour of video.
  • Memory Leaks - The largest leaks have now been plugged
  • And lots of minor bug fixes

Want to Help?

There are many ways to help out with OpenShot, and we would be humbled by any amount of contribution: testing, translations, programming, documentation, marketing, or donations. In particular, we could use some help on GitHub, working through user-submitted issues (https://github.com/OpenShot/openshot-qt/issues), closing the ones which are now resolved, and helping improve the issues that are not yet resolved (adding log files, reproducing the crash, investigating a fix, etc…).

What’s Next

I still have a few loose ends to wrap up with the Kickstarter project, mainly some new titles and Blender animations promised to certain backers. I’ll be working on those features, and lots of other cool things, and hope to have a quick follow-up release with improved translations, more bug fixes, and more performance improvements. Thanks again for all the support! I really love working on OpenShot and trying to build something that is quite unique and helpful to lots of different people around the world!

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OpenShot @ Texas Linux Fest this weekend! If you live in the Austin, Texas area, be sure to stop by and chat! Also, I'll be giving a presentation/demo @ 4 PM on Friday (July 8th).  See you there!

Save 20% off registration with this awesome promo code: OSHOT

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I am proud to announce the 4th beta release of OpenShot 2.0! As you will see, lots of great progress has been made since the previous beta. Improved stability, especially for OS X and Windows, better performance, new features, and critical improvements to the OpenShot infrastructure (build servers, website, etc…). Download OpenShot 2.0.7 (Beta 4)

Improved Compatibility & Stability

There were 2 really big issues with the previous beta releases: some Mac computers could not launch OpenShot due to incompatibilities between the CPU and certain libraries (compiled with brew), and random crashes with Windows during preview/playback. Both of these issues have been fixed, and a big thanks for all the testers who helped me with each experimental revision. I could write an entire update on these 2 points alone, they both took a huge amount of time to troubleshoot, and are reasonably well documented on Github.

Image Sequences

General support for image sequences has been added in Beta 4. Just drop a single file from a sequence (i.e. 001.jpg, 002.jpg, 003.jpg, etc...) into the project files, and it will now prompt you to import the file as an image sequence. Doing so will create a single clip, and basically treat the sequence of images as a video file.

File Properties

Added a new file properties dialog, which displays all known video/audio details about a file. It also allows the name, tags, and frame start/end to be modified for a file. And, for files without an audio track, it allows the frame rate to be adjusted (useful for animations / image sequences).

Build Server (Daily Builds)

One of the biggest challenges for testers and myself is to speed up the cycle from bug fix to testable release. While some users compile everything manually, and some Linux users get updates delivered through our PPA, Windows, Mac, and certain Linux users must wait for me to create a new installer (which takes lots of time). So, I have built a cross-platform build server (i.e. really just a cool Python script which is scheduled to run every few hours). It checks Git for updates, re-compiles libraries, freezes the OpenShot Python 3 application (along with dependencies), signs the Windows / Mac versions, and uploads the files to Amazon S3, and lists these files on the openshot.org website. I currently have 3 build servers running (Windows 10, OS X 10.11, Ubuntu 14.04) and creating builds automatically.

To see the list of recent builds for your operating system, just click the “Other Downloads” link on www.openshot.org/download:

Legacy 1.x Project Support


Initial support for opening legacy 1.x OpenShot project files has been added. It currently supports: Files, Tracks, Clips, and Transitions, with some properties being imported (such as animated fade in/out support, volume fade in/out support, transition up/down support). Works well for most basic 1.x projects. As needed, I’ll revisit this logic, and probably add some additional support as users request it.

Faster Timeline Performance

Updated AngularJS from v1.2.16 to v1.2.29. I'm seeing much faster performance with animation and dragging / dropping on the timeline. At some point, we'll probably move to the latest version of AngularJS, but that will likely break a few things, which is why I'm holding off for now.

Universal Linux Version

I’m very excited to debut a new Linux version of OpenShot 2.0, using the AppImage format. This format uses a single file to download, mark as executable, and then launch. All needed dependencies are included in this file, and it does not need to be “installed”. This is similar to the Mac DMG approach, and works with the latest version of Arch, Debian, Fedora, Gentoo, openSUSE, Ubuntu (and probably more, but I've actually tested those).

Improved Project Saving

Added more error logging and exception handling around saving projects, and added additional try/catch blocks around making paths relative, making paths absolute, and moving temp files. Basically, it can error on those methods, log the errors, but the project will still be saved successfully.

ImageMagick Support Optional

ImageMagick support is now an optional dependency, which is great news for those who would like to compile OpenShot on Windows. This was by far the most difficult dependency to deal with on Windows, and the most difficult dependency to ship with OS X. So, it has been removed from the Mac and Windows versions of OpenShot, and made optional for anyone wanting to compile things themselves.

Updated Translations

All translations have been updated, and I’ve personally tested more than 50 languages, fixing errors such as missing string formatting tokens, etc… A huge thanks to all the contributors that have helped improve the translations. It still amazes me to watch OpenShot transform into another language. So cool!

Misc Bugs Fixed:

  • Missing Quit menu on OS X
  • Fullscreen menu / toolbar issues
  • Windows path bug for animated titles
  • Switch to thumbnail view bug
  • Missing cancel prompt when exiting application
  • Incorrect translation credits URL
  • Additional error handling when loading fonts
  • Invalid zoom slider value when loading a project
  • Python and Ruby bindings are now optional in libopenshot
  • Improved seeking with image sequences and animations


Get Involved

Please report bugs and suggestions here: https://github.com/OpenShot/openshot-qt/issues. Please contribute language translations here (if you are a non-English speaking user): https://translations.launchpad.net/openshot/2.0/+translations.

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